Locations
Every cliff, cove, chamber and hidden corner where the adventure unfolds. Add the places — real and imagined.
Mussenden Temple
The little round temple on the cliff edge where the whole adventure begins.
Downhill Demesne
Wide green lawns, ruined mansion walls and wildflower paths leading to the cliff.
The Giant's Causeway
Forty thousand hexagonal stones stepping out into the sea — built, the children learn, for a reason.
Rathlin Island
Wild cliffs, puffins and a lighthouse that blinks in a pattern only the kite can read. One small puffin in particular — Pip — has a habit of appearing on the rocks above the sea caves at exactly the right moment.
The Hidden Chamber
A round room of pale stone, with star maps on the ceiling and the time machine at its centre.
The Ancient Causeway Beneath the Sea
The lost half of Finn's bridge, glowing softly with old magic when the tide is right.
The Cliff Path
A winding path of wildflowers, salt wind and gulls. Where everything ordinary begins.
The Secret Workshop
Where the time machine and the Blue Kite were built, long ago, by hands the children have yet to meet.