The five children, the giant, his dog & the Keeper

Characters

Meet Noah, Rory, Chloe, Áine and Liam — the five brave children — alongside Finn McCool, his giant dog Bran, and the mysterious Keeper of the Temple.

Illustration of Noah
N

Noah

Age 9 — the natural leader
Added by Granny

The oldest of the children, blond-haired and thoughtful. Áine's older brother. Noah loves maps, clues and old buildings, and is the first to notice that the blue kite is not moving like an ordinary kite — and that the symbol on it seems to glow near Mussenden Temple. He carries the weight of looking after the others, and learns that leadership is about trusting everyone's gifts, not having all the answers himself.

Brave
Observant
Thoughtful
Role
Leader, clue-solver, protector
Key object
The old book or journal
Fear
Letting the younger children down
Growth arc
Learns to share responsibility and trust the group
Appears in
The Kite at Mussenden Temple
Into the Cliff
The Sea-Road to Rathlin
Illustration of Rory
R

Rory

Age 8 — the curious inventor
Added by Sean

Brown-haired, clever and restless. Chloe's older brother. Rory touches the strange stone button before anyone has finished saying "don't touch that". He sees patterns quickly and is fascinated by the old mechanisms, glowing symbols and time-machine-like device beneath the temple. His curiosity gets the children into trouble — and often saves them at the last second.

Curious
Inventive
Quick-thinking
Role
Inventor, puzzle-solver, comic energy
Key object
The ancient map
Fear
Being ignored or treated like he is too young
Growth arc
Learns that not every secret should be opened too quickly
Appears in
The Kite at Mussenden Temple
Illustration of Chloe
C

Chloe

Age 7 — the gentle observer
Added by Áine

Light brown-haired, kind and deeply sensitive to atmosphere. Rory's younger sister. Chloe notices what others miss — a change in the wind, a strange sound from inside the temple, the way the Celtic symbol pulses like a heartbeat. She may be the first to sense that the children have not found the kite by accident. Something, or someone, has called them.

Intuitive
Calm
Sensitive
Role
Emotional heart, intuitive guide
Key object
The glowing Celtic symbol
Fear
Being separated from the others
Growth arc
Learns that quiet people can be very powerful
Appears in
The Kite at Mussenden Temple
The Giant's Quest
Illustration of Áine
Á

Áine

Age 7 — the bold storyteller
Added by Noah

Darker brown-haired, expressive and full of imagination. Noah's younger sister. Áine loves legends, giants and secret kingdoms, and is not as shocked as the others when Finn McCool enters the story — part of her always suspected the old tales were true. She solves riddles from ancient Ireland by thinking like a storyteller, not a historian.

Imaginative
Bold
Just
Role
Storyteller, truth-speaker, courage-bringer
Key object
The lantern
Fear
That the magic will disappear before they understand it
Growth arc
Learns that imagination is not pretending — sometimes it is another way of seeing truth
Appears in
Into the Cliff
The Giant's Quest
Illustration of Liam
L

Liam

Age 5 — the innocent truth-teller
Added by Granny

The youngest. Brown-haired, small, funny and full of wonder. Cousin to Noah, Áine, Rory and Chloe. Liam often says the one simple thing that makes everyone stop and think. He is not afraid of things that look strange — he may be the first to approach the giant dog, or to notice that the temple is breathing with golden light.

Trusting
Funny
Wonder-filled
Role
Innocent truth-teller, comic relief, wonder-filled child
Key object
The binoculars
Fear
Being left behind
Growth arc
Shows the older children that being small does not mean being unimportant
Appears in
The Kite at Mussenden Temple
The Sea-Road to Rathlin
Illustration of Finn McCool
FM

Finn McCool

Ancient guardian and summoner
Added by Noah

Not simply a giant from old stories — a guardian of ancient Ireland, connected to the Giant's Causeway, Rathlin Island and the hidden power beneath Mussenden Temple. Enormous and intimidating at first, but never cruel. He carries the sadness of someone who has watched Ireland change across centuries, and has been waiting for the right children to appear.

Ancient
Wise
Sorrowful
Role
Mentor, mythic guide, guardian of the old world
Key object
The hidden basalt path beneath the sea
Fear
That the ancient secret will fall into the wrong hands
Growth arc
Reveals why he summoned these children specifically
Appears in
The Giant's Quest
Illustration of Bran
B

Bran

Finn McCool's giant dog — guardian beast and magical transport
Added by Sean

Huge, loyal and far more intelligent than an ordinary animal, with deep eyes that seem to understand human speech. Bran knows the hidden path of basalt columns beneath the sea between the Giant's Causeway and Rathlin Island, and can leap from stone to stone across the waves. Both terrifying and wonderful — Liam may be the first to trust him.

Loyal
Powerful
Knowing
Role
Protector, transport, magical companion
Key object
The hidden basalt columns
Fear
Failing his master Finn
Growth arc
Crosses only when the tide and ancient stones align
Appears in
The Giant's Quest
The Sea-Road to Rathlin
Illustration of Mara
M

Mara

Young merchild from the Rathlin sea caves
Added by Noah

A young merchild with sea-green streaks in her dark hair and a silver-green tail. Unlike the suspicious older merfolk, Mara is curious and gentle. Liam's fearless kindness surprises her and makes her question whether the children are truly enemies. Brave but nervous, she helps them retrieve the Blue Binding Stone and escape, choosing to believe that land and sea can share the old promise again.

Curious
Gentle
Brave
Role
Bridge between children and merfolk, guide through the caves
Key object
The Blue Binding Stone
Fear
Betraying her people
Growth arc
Learns that friendship can cross the boundary between land and sea
Appears in
The Sea-Road to Rathlin
Illustration of Pip the Puffin
Pt

Pip the Puffin

Small seabird guide from Rathlin Island
Added by Noah

A small puffin from Rathlin Island with bright orange feet, a serious expression, and a talent for appearing at exactly the right moment. Pip does not speak, but Liam is convinced he understands every word. He helps the children find their way through the cliffs and sea caves of Rathlin, usually while looking deeply unimpressed.

Loyal
Observant
Unimpressed
Role
Guide through Rathlin's cliffs and sea caves, silent companion
Key object
The hidden sea cave paths
Fear
Being ignored or not followed
Growth arc
Proves that the smallest guide can lead the way
Appears in
The Sea-Road to Rathlin
Illustration of The Merfolk
TM

The Merfolk

Ancient sea people of Rathlin — guardians, not villains
Added by Noah

An ancient people who live in the cold waters and hidden caves around Rathlin Island. Beautiful but unsettling, with silver, green, black and blue hair that drifts like seaweed, dark shining eyes, and skin that catches the light like wet pearl. They rise silently from the water to warn the children off the hidden sea-road, using mist and song to trap Bran. They took the Blue Binding Stone because they believed Finn and the land people had forgotten the old promise that kept balance between land and sea — but by hiding it, they weaken the basalt road and crack the caves of Rathlin. Proud, watchful guardians who have become afraid.

Proud
Mysterious
Protective
Role
Apparent antagonists, guardians of the Binding Stone, moral complexity
Key object
The Blue Binding Stone
Fear
That Finn will misuse the sea-road and forget the sea beneath it
Growth arc
Revealed not as villains but as frightened guardians of an old promise
Appears in
The Sea-Road to Rathlin